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October 2016

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Batman: A Telltale Series Episode Three Review – A little bit of everything

Eduardo ReboucasOctober 26, 2016April 28, 202505 mins

The third episode in Telltale’s take on Batman manages to cram just a little bit of everything that’s associated to the caped crusader’s legacy, as well as add a few more layers to the studio’s own take of DC Comics’ icon’s mythos. The stage was set for Harvey Dent’s ascent to the mayor’s office at…

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Thoth condenses twin-stick shooters into their most intense moments

Callum RakestrawOctober 22, 2016April 25, 202508 mins

It’s immediately apparent that Thoth was made by the same guy who created 140. Jeppe Carlsen’s unique aesthetic is front and center in Thoth, giving it that same air of surrealist minimalism that made 140 so stylish. Unlike his previous game, however, music isn’t the focus this time. Instead, it’s a simple twin-stick shooter. Well,…

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Dex: Enhanced Edition Review – Knee deep in the past

Eduardo ReboucasOctober 19, 2016April 28, 202508 mins

In the current surge of nostalgia-filled games, it’s great when one of them so perfectly encapsulates the feel of 16-bit as well as Dex does. It feels especially like a Genesis/Mega Drive RPG platformer made in this day and age, from its graphics down to just how bogged down its pacing feels at times. Dex begins…

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100ft Robot Golf Review – On the green

Callum RakestrawOctober 14, 2016April 25, 202508 mins

Everything about the concept of 100ft Robot Golf is wonderfully absurd. It’s a game about playing golf while piloting huge mechs in the form of a campy low-budget anime. How that idea came together is anyone’s guess, but the result is nothing short of spectacular. 100ft Robot Golf’s take on the sport doesn’t play much…

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Deus Ex GO Review – STOP and GO play this

Eduardo ReboucasOctober 12, 2016April 28, 202505 mins

Deus Ex GO is a fantastic follow up to Hitman and Lara Croft GO. It doesn’t change the basics: it’s a puzzle game in which everything else moves a space every time you move a space. In terms of sheer delight after beating a level, Adam Jensen’s mobile adventure is just as rewarding to play…

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Rive Review – A bumpy ride

Callum RakestrawOctober 10, 2016April 25, 202509 mins

Rive doesn’t know when enough is enough. It seeks to create a challenging shooter that evokes the classics (such as R-Type and Bangai-O, if some of the game’s dialog is any indication), attempting to recreate the frantic, bombastic action of those games. And it certainly does – quite well, I might add – but it…

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Thinking outside the box: How N++ avoids frustration through non-linear progression

Callum RakestrawOctober 1, 2016April 25, 202509 mins

It was near the end of the third row of levels that I finally met my match in N++. One stage in particular – Earthdate 2264 (pictured above) – had worn me down. It’s a series of tunnels with drones circling each junction with a laser moving back and forth across the ceiling. The button…

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