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E3 2016: Deus Ex: Mankind Divided – Familiar, but augmented

Eduardo ReboucasJune 25, 2016April 28, 202508 mins

Deus Ex saw a resurgence when Human Revolution made its way to consoles and PC back in 2011. It was a fantastic upgrade to a series that left its mark in the late 90s, only to suffer through the growing pains and developer shifts that it did when the whole gaming scenario shifted at the beginning…

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E3 2016: Sniper Elite 4 Hands-on Impressions – Of a different caliber

Eduardo ReboucasJune 24, 2016April 28, 202516 mins

The idea of playing as a sniper in World War 2 makes for an excellent premise for a videogame, one that could possibly give space to a host of different stories and titles. Sniper Elite 4 still has little in the way of story, but its setting is probably one of the franchise’s potentially most…

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E3 2016: Furi combines twin-stick shooting and hack-‘n-slash action in a stylish series of boss battles

Callum RakestrawJune 23, 2016April 28, 202507 mins

Boss fights can either be a high or low point in videogames. A really good fight is tough to create, a series of them even more so. Furi, a game that’s nothing but a series of boss fights from The Game Bakers, seems to understand the qualities that make a good boss battle work. The…

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E3 2016: Headlander Hands-on Impressions – Don’t lose your head…

Eduardo ReboucasJune 22, 2016April 28, 202505 mins

… because if you lose it, there’s no more game to be played! But before we get into silly noggin’ jokes, I should probably explain what Headlander is all about. Double Fine’s newest is a platforming puzzle game all about knowing where your head should. The thing is, you play as a guy who somehow…

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E3 2016: tinyBuild Indie Lineup – Kickass jumping bloody mayhem!

Eduardo ReboucasJune 21, 2016April 28, 202509 mins

TinyBuild always has something interesting up their sleeve at E3, but this year they really nailed it. Their line up was incredibly strong. We got to check out three incredibly fun and simple to play games when Callum and I stopped by the JW Mariott in downtown LA to meet with their team. The first…

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E3 2016: Gwent Hands-on Impressions – Witchin’ and dealin’

Eduardo ReboucasJune 18, 2016April 28, 202506 mins

Like I needed any more reasons to spend even more time in The Witcher 3‘s world, the new standalone Gwent game is almost upon us, and I had the opportunity to check it out. While not a particularly huge fan of CDProjektRED’s own flavor of Hearthstone, Magic The Gathering, and the such, it charmed me…

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E3 2016: The Legend of Zelda: Breath of the Wild Hands-on Impressions – Boundless

Eduardo ReboucasJune 18, 2016April 28, 2025010 mins

The new Legend of Zelda was little more than a teaser video at E3 2015. From there on up to this year’s show, little was talked about it outside of tentative release dates and whether or not it would be seeing it on whatever Nintendo’s console is going to end up being. It was worth…

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E3 2016: Vampyr Hands-off Impressions – It has teeth

Eduardo ReboucasJune 15, 2016April 28, 202504 mins

Vampyr was little more than a t-shirt with a printed title being given out last E3, or at least that was the most of what was shown then. So it was great to see how Remember Me and Life is Strange’s DONTNOD’s newest game is shaping up to, with actual gameplay. It’s a third person…

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Let’s talk about Dark Souls 3

Callum RakestrawJune 10, 2016April 25, 2025042 mins

Over the past several weeks, Eduardo and I have been talking a lot about Dark Souls 3. As the finale to the Dark Souls series and potentially the last of the Souls games entirely (though probably not), we had a lot of thoughts. As such, we decided to once more get together have another one…

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Hitman Episode 3: Marrakech Review – Coping with the coup

Eduardo ReboucasJune 9, 2016April 28, 202508 mins

Generating big crowds of people has been one of gaming’s next leaps in technology. Some games have managed to convey these with moderate amounts of success, but most of the times, they end up looking like a handful of repeated character models bunched up together, going through canned animation cycles. The first game that really…

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