BGS 2025: Last Flag brought back the “old school” Overwatch feeling with its show floor demo

last flag

Developed by Night Street Games, a team put together by some of the members from Imagine Dragons, Last Flag transported me to the old school days of Overwatch playing with its alpha demo at BGS 2025. This third-person team-based multiplayer shooter proved to be extremely colorful and fun, a far cry from your usual realistic military shooter, and thanks to much of that levity, I had a blast playing the little of it that I did at the show.

Night Street Games producer Jonathan Jelinek was close-by to provide my team and I with support during the match, and it proved invaluable, as I got to get a nice explanation in regards to the available characters. I ended up going with the afroed up support girl who can summon tornadoes and place down turrets, a nice recall to one of my favorite characters in Overwatch, Torbjorn. 

The similarities stop there, though, as her third skill is teleporting things and people anywhere she wants, which came in handy right away during play. The match, a capture the flag-type deal made into a TV show format of sorts, had us picking up cash before actually starting, and for that, we shot some poor bots and then went up some very 1970s future aesthetic suction tubes, which took the team to the battlefield.

Outside of its colorful cartoony visuals, the thing that stood out the most is how easy it is to get into. Skills don’t take too long to reload and are very intuitive, coupling well with each other, making playing a specific toon feel more than just being shoe-horned into a role and that’s just that. In fact, playing as what was called support had me on the top of the list for the most amount of kills and least deaths, with just one.

Progress in the game works the same way as usual, overall. First, you have to figure out where the opposing team is storing their flag by taking over positions on the way to the other side of the map, and after discovering that, which already takes some decent teamwork as the enemy is also working to do the same, capturing said flag is a matter of surviving. That’s where everything fell apart during the demo, as my team kept shifting with event attendees going away mid match.

Still, even in that environment, I had a blast. Playing in third-person helped amp my field of view greatly, which is something I’ve always definitely felt was missing in Overwatch. As a fan of that game for years before quitting shortly before its sequel hit, I appreciated the simplicity at play in Last Flag. Surely, as it shapes up into its full version, I’m sure that might change, with new mechanics getting glued in, but as is, it’s quite a neat multiplayer affair.

And you won’t have to wait long to give that a go yourself: Last Flag will be entering alpha testing soon, so be sure to keep an eye on its official website for details. Whenever it ends up coming out in 2026, I’ll be sure to pop back in and get more detailed impressions and possibly even a review for the site!      

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