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June 21, 2025
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Bioware has ways to go with Anthem, but there’s potential

Eduardo ReboucasMarch 1, 2019April 28, 2025017 mins

If Bioware can work in adding more variety to Anthem, it has the potential to be a blast in the long run. As it currently stands, it’s repetitive and extremely buggy.

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Ape Out brings out the big band and plenty of blood for one hell of a ride

Eduardo ReboucasFebruary 28, 2019September 9, 202009 mins

Devolver’s been known to publish incredibly unique games over its short existence, and in all honesty, Ape Out is probably one of my favorites.

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Almost There: The Platformer’s quick-fire levels make it perfect for play in short bursts

Callum RakestrawFebruary 26, 2019April 25, 202505 mins

My patience for the “hardcore” brand of platformers (think Super Meat Boy) has waned a lot over the years. At one time, I was willing to put up with the intense challenges they posed, that forced me to constantly try to perfect each jump to navigate their ever-increasing levels of difficulty. But now, the thought…

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Just fly away, very far away from Jump Force

Eduardo ReboucasFebruary 25, 2019April 28, 2025014 mins

Jump Force’s potential is squandered by its boring, practically nonexistent mission design and terrible use of the fan-favorite franchises it includes.

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Dirt Rally 2.0 goes many extra miles to become one of Codesmasters’ best yet

Eduardo ReboucasFebruary 22, 2019April 28, 2025014 mins

Dirt Rally 2.0 provides one of the most thrilling racing experiences you’re likely to find.

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In Far Cry: New Dawn, pink is the new black, and everything else feels pretty much the same

Eduardo ReboucasFebruary 20, 2019April 28, 2025011 mins

For as tiring as the formula’s starting to get for Far Cry, there’s absolutely no denying that these games can be a whole lot of brainless fun.

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Sinner’s got a strong hook, but is sometimes too punishing for its own good

Callum RakestrawFebruary 19, 2019April 25, 202509 mins

Souls-likes walk a fine line. How far do they go to capture the essence of Dark Souls while still making something their own? It’s not an easy task. Games like Salt and Sanctuary answered that by more or less adapting their inspiration onto a two-dimensional plane, while others like Hollow Knight instead used it as…

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If we can’t Advance Wars no more, we might as well Wargroove

Eduardo ReboucasFebruary 13, 2019April 28, 2025018 mins

I really dig what Chucklefish has done with Wargroove. It manages to be a double-sided coin that serves a painful reminder that it’s been eleven years since a proper sequel to Advance Wars.

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If you’ve never played Tales of Vesperia before, you should definitely grab its Definitive Edition

Eduardo ReboucasFebruary 12, 2019April 28, 202509 mins

While I wouldn’t say that this Definitive Edition is perfect, it’s still the best way to play Tales of Vesperia.

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Ace Combat 7 gloriously takes the fight to the Unknown Skies

Eduardo ReboucasFebruary 12, 2019April 28, 2025014 mins

If Ace Combat 7: Unknown Skies is any indication, there’s still plenty of fuel left in the tank for the flight sim genre.

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