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Thinking outside the box: How N++ avoids frustration through non-linear progression

Callum RakestrawOctober 1, 2016April 25, 202509 mins

It was near the end of the third row of levels that I finally met my match in N++. One stage in particular – Earthdate 2264 (pictured above) – had worn me down. It’s a series of tunnels with drones circling each junction with a laser moving back and forth across the ceiling. The button…

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Hitman Episode 5: Colorado Review – Apricot heaven

Eduardo ReboucasSeptember 29, 2016April 28, 202505 mins

After a somewhat disappointing outing in episode 4, Agent 47 disembarks in the USA for one of the best missions in the current season of Hitman. Set in a militia camp somewhere in the mountain ranges of Colorado, it’s our bald friend’s mission to take down not only one, two, or three, but four different targets,…

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The Final Station Review – Ticket to ride

Eduardo ReboucasSeptember 27, 2016September 9, 2020010 mins

It’s a little hard to imagine what would actually come after a zombie apocalypse. Games and other forms of fiction very rarely approach the subject mainly because their aim is to show more of the terrible side of humanity that comes out during tense and positively hopeless situations. Max Brook’s World War Z touched upon…

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The Technomancer Review – Whack of all trades

Eduardo ReboucasSeptember 26, 2016April 28, 2025013 mins

The Technomancer is a midgling game. It tries to chew much more than it can chew, and while it’s certainly ambitious, it’s a jack of all trades that’s more whacked in all of them than anything else. As a side title of sorts to Mars: War Logs, developer Spider’s newest title takes place in a distant future…

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Hitman Episode 4: Bangkok Review – Rocking out for chaos

Eduardo ReboucasSeptember 23, 2016April 28, 202507 mins

As we move towards the conclusion of Hitman‘s first season — there are at least two more on the way, according to recent news from IO Interactive — one thing’s crystal clear: in his entire career, Agent 47 hasn’t been afraid to take any job, no matter the circumstances. Along the series, these have included…

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Severed Review – A cut above

Eduardo ReboucasSeptember 22, 2016April 28, 2025010 mins

Severed might just be the best implementation of cutting I’ve seen in a game so far. Then again, I have zero experience with this type of game in the mobile scene, but as it stands, Severed is impressive enough just for how far it takes the concept of slashing with its surprisingly deep gameplay, cooky visuals…

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Batman: A Telltale Series Episode Two Review – Repercussions

Eduardo ReboucasSeptember 21, 2016April 28, 202506 mins

Batman’s seasonal adventure continues with episode two, titled Children of Arkham, a much more tightly directed and faster paced entry than the premiere. It’s also one of the shortest segments Telltale has ever put out. Regardless, it manages to pack a generous portion of character development and drama in its short run, shaking the very foundations…

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Lego Star Wars: The Force Awakens Review – Not so far far away

Felicity ChevalierSeptember 19, 2016April 28, 202507 mins

Luke Skywalker’s gaze was noticeably drawn to the lightsaber that rested just a few inches away. He turned towards the window once more, trying to suppress the internal rage. Out the window, rebel ships shattered into pieces like glass or were scattered and useless against the Empire’s large Star Destroyers. Luke turned back towards his…

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Seasons after Fall Review – Like a summer’s day

Callum RakestrawSeptember 16, 2016April 25, 202508 mins

Seasons after Fall is a bit of a departure from developer Swing Swing Submarine’s past works. Where Blocks That Matter and Tetrobot and Co. thrived on complex puzzle solving, Seasons after Fall is a much more laid back affair. It’s less interested in challenge as it is in telling a charming story, in letting you…

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Song of the Deep Review – A sinking feeling

Eduardo ReboucasSeptember 13, 2016April 28, 202509 mins

There’s no shaking the feeling that Song of the Deep — although a gorgeous game in its own right, with an unique delivery to an old Irish folk tale — reaches too far and doesn’t manage to grasp the greatness of the games it borrows so much from. As with many games nowadays, Insomniac’s Song…

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