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July 2017

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From E3 2017: A look at Team 17’s coming lineup

Callum RakestrawJuly 3, 2017April 28, 2025012 mins

Team 17’s been progressively becoming one of the more noteworthy publishers of indie games. Their E3 lineups consistently provide a variety of experiences, ensuring you can always count on a pleasant surprise or two. This year the company’s lineup ran the gamut from city builders and roguelikes to sandbox prisons and pinball platforming, each looking…

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From E3 2017: Monster Hunter: World was my big surprise at the show

Eduardo ReboucasJuly 2, 2017April 28, 202508 mins

If you’ve been reading the site for a little while, you probably know this by now, but if you’re new, here’s the deal: I’m a huge fan of the Monster Hunter series. I’ve been increasingly more dedicated with each new game, and for all intents and purposes, I’ll do the same with Monster Hunter: World,…

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From E3 2017: Constructor’s set to swindle you for rent soon on Nintendo Switch

Eduardo ReboucasJuly 1, 2017April 28, 202504 mins

Nostalgia comes to mind whenever anyone mentions Constructor, a humorous team-based construction game released during the late 1990s on PC. Aside from SimCity, it was one of my most played city planners of the time. I’ve heard little of it since then, so it came to a surprise when I was approached for an appointment…

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From E3 2017: Vindicta offers a different solution for movement in VR

Callum RakestrawJuly 1, 2017April 28, 202505 mins

Figuring out movement in VR was one of the first major challenges for the platform. Traditional analog stick controls didn’t quite work with the first-person perspective games that make up the majority of the platform’s library. Teleportation has largely been adopted as the solution, acting as a suitable workaround to avoid motion sickness, but Vindicta…

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