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June 19, 2025
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Virtually unreal: Why I’m hesitant about PlayStation VR

Entertainium StaffJuly 9, 2016September 9, 202027 mins

Virtual reality is finally starting to become a reality. It’s been a dream since gaming began to step into these worlds for ourselves and get our hands dirty slaying some Octoroks, or shooting some aliens. A distant one until Oculus came onto the scene, followed by many competitors like the Vive. However, the price point…

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E3 2016: The Dwarves Hands-off Impressions – Don’t toss this dwarf

Eduardo ReboucasJuly 8, 2016April 28, 202508 mins

With E3 being the big show that it is, it still manages to hold many surprises, if you look out for them. In my case, most of these usually come from a visit to the Los Angeles Convention Center’s Concourse Hall, where smaller developers show their wares and aren’t as in-your-face as the booths in the other two…

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E3 2016: The year of the Souls-like

Callum RakestrawJuly 7, 2016April 28, 2025017 mins

With the Dark Souls series having come to an end, plenty of developers are looking to fill that void. We’ve already seen a couple of Souls-likes this year, with DarkMaus and Salt and Sanctuary delivering top-down and side-scroller takes on From Software’s flagship franchise, but they’re hardly the last we’ll see in 2016. I saw…

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E3 2016: Tekken 7 Hands-on Impressions – Clash of the kings

Eduardo ReboucasJuly 6, 2016April 28, 2025011 mins

Tekken has been around for a while now. If you consider it was one of the PlayStation’s first games ever, one could parry the success of both products throughout the years. Everyone that owned a PlayStation probably played Tekken at some point or another, mainly because it was by far the best fighting games out in…

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E3 2016: Exploring the sublime architecture of Manifold Garden

Callum RakestrawJuly 5, 2016April 28, 202507 mins

Last time I saw Manifold Garden it went under the name Relativity. The game hasn’t changed much since then. The demo this year showed same level from last year, only more fleshed out. I didn’t mind, though. I’ll take any chance I get to poke around in its stunning world. Manifold Garden is a puzzle…

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E3 2016: Outlast 2 Hands-on Impressions – Weekend with the cult

Eduardo ReboucasJuly 4, 2016April 28, 202506 mins

The original Outlast was one of the most disturbing games I have ever played. It wasn’t just because of its subject matter and how it was mostly set in the dark, but due to just how well all of its horror elements played together and scared the hell out of me all throughout my time playing it. Or…

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E3 2016: An early look at Deliver Us The Moon

Callum RakestrawJuly 3, 2016April 28, 202505 mins

E3 isn’t usually a good place to show off slow, quiet games since the loud noise and bright lights of the show floor are hard to tune out. That doesn’t stop anyone from trying, of course, nor the demos from succeeding. Deliver Us The Moon from Keoken Interactive was one of those demos. It’s a…

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E3 2016: Syberia 3 Hands-off Impressions – Adventuring beauty

Eduardo ReboucasJuly 2, 2016April 28, 202507 mins

It should be no secret to anyone that adventure games have played a significant part in my gaming career. Although I’ve had my up and downs with the genre, I could always count on European developers for their unique takes, such as Microids’ Syberia series. Even though it’s been well over ten years since I’ve played Syberia…

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E3 2016: The road to freedom is a long and difficult one in Pyre

Callum RakestrawJuly 1, 2016April 28, 2025010 mins

Supergiant Games has built an interesting collection of work. First they began with a traditional action role-playing game in Bastion, then a strategy/action game hybrid in Transistor, and now a role-playing game/sports hybrid with Pyre. You can never tell what they’re gonna make next, but if there’s one thing you can count on, it’s that…

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E3 2016: I Am Setsuna Hands-off Impressions – A deeper meaning

Eduardo ReboucasJune 30, 2016April 28, 202508 mins

The biggest surprises of this year’s E3 came in form of impromptu interview opportunities that popped up during our appointments at the show. One of these happened when we stopped by Square Enix’s spacious booth for a showing of their JRPGs. Instead of the usual demo and information overload that everyone who writes about games at…

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