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If things aren’t going your way in Iconoclasts, throw a wrench at them

Eduardo ReboucasMarch 15, 2018April 28, 2025013 mins

Iconoclasts sure lives up to its name. As a Metroid/Castlevania Symphony of the Night-inspired game, it’s totally serviceable: you explore a large grid-based map and use new equipment to help unlock new paths that take you further into the world. But it’s the way that it approaches your development that really sets it apart from…

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