Treachery in Beatdown City knocks out beat ‘em ups in a fresh way
It goes to show that a strong sense of design is the utmost important aspect in any game, regardless of genre.
It goes to show that a strong sense of design is the utmost important aspect in any game, regardless of genre.
I’ve gotten to the point where I approach games that trade on being retro with a bit of trepidation. It’s too easy to fall into the trap of evoking that era’s design principles without understanding why games were designed that way why it doesn’t really fly these days. Yacht Club Games’ Shovel Knight tangled with…