Fallout 76 is an ambitious project for Bethesda that hasn’t quite panned out yet
I don’t want to completely write it off, but as it stands, though, Fallout 76 is a game that’s hard to recommend even to die-hard Fallout fans.
I don’t want to completely write it off, but as it stands, though, Fallout 76 is a game that’s hard to recommend even to die-hard Fallout fans.
Turf Wars sets some potentially cool hooks up for the final chapter in this three-part set of DLCs.
Rage in Peace has seemingly one goal, and that is to make you rage quit. To its credit, it is very successful in that endeavour.
It might feel hyperbolic to describe Return of the Obra Dinn as a masterpiece, but it’s the best descriptor I can honestly think of.
Having a series of increasingly difficult fights would be great and all, but the main deal with The Good, The Bad, and The Augmented is that it gets really repetitive pretty quickly.
SoulCalbur VI is an excellent pickup, especially so for anyone like me, who’s fallen off from the series at a point.
It’s a shame that Achtung! Cthulhu Tactics lacks the oomph and content, because its theme would otherwise make for an extremely exciting game. It’s silly enough to make it for a fun premise, and starting out, Achtung feels like it might be going places, but sadly it never quite takes off.
Lamplight City is an excellently crafted adventure, and well worth experiencing for the opportunity to interact with a unique alternative world.
Two Point Hospital more than lives up to the weight of expectation that comes from being a Theme Hospital spiritual successor.
It is easy to understand why the team behind The Messenger was so reluctant to show the 8-bit/16-bit environment mechanics in the trailers. It’s a very well executed twist: you travel through time and this is represented by an aesthetic evolution between two gaming generations. That’s not exactly a new idea — 2007’s Super Paper…