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Subsurface Circular: Going Underground

Gareth BradingSeptember 5, 2017September 9, 202006 mins

I’ve always had a secret love of the London Underground. True, the Tube can be ridiculously overcrowded, confusingly laid out and a nightmare for tourists to navigate, but for the canny commuter or regular visitor, the Underground can feel like an old, reassuring friend. The usual familiarity of the stations with their varied designs; the…

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West of Loathing shows a very different and silly side of the Wild West

Eduardo ReboucasAugust 10, 2017September 9, 202005 mins

Never a stranger to less than realistic portrayals of classic moments in history, I was very intrigued by the prospect of playing West of Loathing, a game that by name alone already had me chuckling. Set in a crudely drawn but incredibly charming world of stick figures making a living in the Wild West, you…

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Redeemer is a bloody, merciless brawl of a game

Eduardo ReboucasAugust 1, 2017September 9, 202005 mins

There have been so many overhead isometric action games over the years that it’s easy to lose count and take new releases for granted. Varying wildly in quality, from gems like Diablo 3 to mixed experiences like Dead Nation, I could easily run out of hands counting how many of those I’ve played over the…

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The Surge is a step above Lords of the Fallen, but lacks the refinement of Dark Souls

Eduardo ReboucasJuly 21, 2017April 28, 202504 mins

The Surge is certainly a step above Deck 13’s previous outing Lords of the Fallen, but it still lacks the refinement and balance of From Software’s beloved franchise. It’s clear that Deck 13 really wants to make a really good rendition of Dark Souls to call their own, and as The Surge shows, they’re almost…

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Prey is a hodgepodge of ideas that ends up being a bland experience

Eduardo ReboucasJuly 19, 2017April 28, 202508 mins

Prey is a mixed, flawed experience that overreaches for success by borrowing elements from many successful games. Considering its troubled development, that started out years ago as a sequel to an entirely different franchise from 3D Realms that was also called Prey, it’s no surprise that this new and completely unrelated release struggles so much…

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Diablo 3: Rise of the Necromancer Review – A Game of Bones

Felicity ChevalierJuly 6, 2017April 28, 202506 mins

The old saying, “the more things change, the more they stay the same,” is perhaps a more than fitting description for Diablo 3’s newest character focused expansion pack. First enjoyed in Diablo 2, the necromancer class quickly garnered the nickname, “The General”, due to his ability to summon a rather large army of undead soldiers…

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Sniper Elite 4 Review – Clipping across Italia

Eduardo ReboucasMay 27, 2017April 28, 202508 mins

At war, a sniper’s job is never truly over, and in case of Sniper Elite’s Karl Fairburne, taking out Nazis is the least of his troubles. After clearing the African front by teeth and bullet in Sniper Elite 3, the fourth entry in Rebellion’s venerable groin shooting franchise sees him heading down to the beautiful…

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Thimbleweed Park Review – Feels just like home

Eduardo ReboucasMay 23, 2017April 28, 202505 mins

Games have tried to play with fourth wall breaking ever since their inception, and for better or for worse, designers have continuously attempted to inject interactivity between characters and players with varies degrees of success over the years. While it would be a disservice to creators Ron Gilbert and Gary Winick to say that their…

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Scanner Sombre Review – In the dark and quiet spaces

Gareth BradingMay 21, 2017September 9, 202006 mins

Scanner Sombre is a unique experiment, but it could have done with more meat on its bones in order to turn it into a more rounded experience.

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Bringing it back: Flat Kingdom Paper’s Cut Edition

Eduardo ReboucasMay 12, 2017September 9, 202004 mins

The underlying concept of Flat Kingdom’s gameplay is really neat: you control a character that can’t directly attack enemies, but by changing shapes, it can counter their attacks and defeat them. Unfortunately, due to bad hit detection, confusing art design and unbalanced difficulty, Flat Kingdom never quite takes off. Set in a two dimensional world that’s…

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