Been a while since I last played any sort of shooters like this and Rigid Force Redux, if nothing else, was a good reminder of how enjoyable they can be.
For as popular as side-scrolling shooters are, it’s tough to pull them off well. Not so much the basics, but the finer points — the feel, the difficulty curve, the action itself. It’s easy to make one that has strong fundamentals, but doesn’t quite nail the fine tuning. Graceful Explosion Machine, from developer Vertex Pop, […]