Going in to see a Sniper game probably doesn’t sound too appealing to most players unfamiliar the series. Admitedly, I was also kind of skeptical about this appointment myself. But after sitting through a particularly harowing and well put together demo that was played to tactical perfection by one of, the members of IC Games’, I can’t shake the feeling that Sniper: Ghost Warrior 3 is the game that will get me started in the series.
Much like last year’s E3’s offering by IC Games, Lords of the Fallen, Sniper 3 is IC Games’ attempt into breaking a market already crowded with fantastic games. In its own case, though, the new Ghost Warrior had two games to help mold the formula into shape, and if this early look into the new version is any indication, they did it.
The demo opened up with the infiltration of the titular sniper into enemy territory, in this case a nuclear refinery somewhere in Russia or as close to Russia as the devs dare to place it. It’s the shooter’s mission to take down the military general that’s up to no good and plans to use the weapons produced there. While it would be easy to just plan out a one note attack of guns blazing, ode to glory, white doves flying all over, Sniper‘s catch this time is that you shouldn’t. Given he’s a trained sniper, the game emulates how a marksman works into getting a target in sight and executing a plan.
Said plan, during the demo, was set on the fly. The big catch to the presentation was how Ghost Warrior 3 is so open ended and free form, so after driving down to a safe location, the demoer began slowly making his way to the base, silently taking out guards and finding a spot to perch in. There was no info as to where the target would be, so the sniper used a spy drone to lurk into the refinery and collect info. And collect info it did. In fact, it did a little more than that, catching the general and his secretary turned wife in some embarassing situations. Still, the intelligence wss there: the general would be going into the base in three days for an inspection.
While it would be too time intensive to keep us waiting until the prey was in place, the demoer made used of a new game mechanic which quickened the passage of time, much like a sniper would in real life, by lying still and lurking his target. Speaking of lurking, the more the sniper crouched, the more proficient and fast he became at it. Similarly to Skyrim and Oblivion, there’s a character progression system in Ghost Warrior 3 that actually adds significant depth into molding your character to fit your style of play. According to the devs at hand during the demo session, this means that no two players will have the exact same character by the end of the open ended campaign.
The demo itself ended with a bang, with the enemy general rushing in with his own personal squad of goons, guns ready to fire at the refinery workers. A bullet took care of the main target, and for the convenience of time, a chopper was called in to extract us, which the demoer assured us would never happen during the actual release, stating that an in-game mission plan will also demand an escape route, which in itself is also completely open ended. Considering how early in development Sniper: Ghost Warrior 3 is, there’s already a great deal to be impressed by if this demonstration was any indication. We will keep our ears perked for enemy movement once this game gets the green light on consoles and PC sometime in 2016.