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July 16, 2018

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Vampyr might have a lot of sharp teeth, but it lacks bite

Eduardo Reboucas16 July 201828 April 202509 mins

There are times when “throwing the kitchen sink in” works extremely well in games. Examples of that method of game design are aplenty, but the same can be said about the opposite, when putting too many systems into a game without honing any of them particularly well only makes it a bloated mess. Vampyr sits…

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