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June 19, 2025
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Severed Review – A cut above

Eduardo ReboucasSeptember 22, 2016April 28, 2025010 mins

Severed might just be the best implementation of cutting I’ve seen in a game so far. Then again, I have zero experience with this type of game in the mobile scene, but as it stands, Severed is impressive enough just for how far it takes the concept of slashing with its surprisingly deep gameplay, cooky visuals…

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Batman: A Telltale Series Episode Two Review – Repercussions

Eduardo ReboucasSeptember 21, 2016April 28, 202506 mins

Batman’s seasonal adventure continues with episode two, titled Children of Arkham, a much more tightly directed and faster paced entry than the premiere. It’s also one of the shortest segments Telltale has ever put out. Regardless, it manages to pack a generous portion of character development and drama in its short run, shaking the very foundations…

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Lego Star Wars: The Force Awakens Review – Not so far far away

Felicity ChevalierSeptember 19, 2016April 28, 202507 mins

Luke Skywalker’s gaze was noticeably drawn to the lightsaber that rested just a few inches away. He turned towards the window once more, trying to suppress the internal rage. Out the window, rebel ships shattered into pieces like glass or were scattered and useless against the Empire’s large Star Destroyers. Luke turned back towards his…

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Seasons after Fall Review – Like a summer’s day

Callum RakestrawSeptember 16, 2016April 25, 202508 mins

Seasons after Fall is a bit of a departure from developer Swing Swing Submarine’s past works. Where Blocks That Matter and Tetrobot and Co. thrived on complex puzzle solving, Seasons after Fall is a much more laid back affair. It’s less interested in challenge as it is in telling a charming story, in letting you…

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Song of the Deep Review – A sinking feeling

Eduardo ReboucasSeptember 13, 2016April 28, 202509 mins

There’s no shaking the feeling that Song of the Deep — although a gorgeous game in its own right, with an unique delivery to an old Irish folk tale — reaches too far and doesn’t manage to grasp the greatness of the games it borrows so much from. As with many games nowadays, Insomniac’s Song…

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An open letter to an out of touch Nintendo: A tale of too many properties

Entertainium StaffSeptember 12, 2016September 9, 2020011 mins

Dearly beloved, we gather here today to mourn the death of an icon. Well, hopefully not the death, but if Metroid Prime: Federation Force is any indication, it’s certainly terminal. The much-maligned spin-off to the venerable Metroid series has, of course, not been doing well at all in the marketplace. It charted well below golden…

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Resident Evil 7 “Lantern” Demo Impressions – Old hag, new problems

Eduardo ReboucasSeptember 9, 2016April 28, 202506 mins

Brasil Game Show 2016 was full steam ahead last week as I stopped by and checked out Resident Evil 7‘s newest demo, simply titled “Lantern“, right next to the same awesome spooky house setup Capcom had put together for E3. That demo, first shown at Gamescom, was only available to the press behind closed at BGS. And while…

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Metrico+ Review – Presentational awareness

Callum RakestrawSeptember 8, 2016April 25, 202506 mins

Unless you’re one of the few people who regularly uses their PlayStation Vita, chances are you missed Metrico when it originally debuted on Sony’s flagging portable system back in 2014. I certainly did. But as with most once Vita-exclusive games, it’s now made its way to other platforms with a slightly new name, giving everyone…

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Headlander Review – Purple’s the new black

Eduardo ReboucasAugust 31, 2016April 28, 2025010 mins

Ever since checking out Headlander at E3, I’ve been on the lookout for its official release. At the show, Double Fine’s quirky take on the Metroid formula proved to be a fun concept in demo form. After finishing the full game, it’s safe to say that even with its share of problems, Headlander isn’t merely a clone…

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The Girl and the Robot Review – A promising start

Callum RakestrawAugust 30, 2016April 25, 202508 mins

When the credits rolled on The Girl and the Robot, I was surprised. Both by how sudden it was and by the fact that this is actually an episodic game. Nowhere did the developer Flying Carpets Games suggest it would be split into acts, instead opting to save the reveal for the credits after its…

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