
Papers, Please Review
Papers, Please is one of the best games to have addressed the omnipresence of bureaucracy since the Douglas Adams text-adventure in 1987.
Papers, Please is one of the best games to have addressed the omnipresence of bureaucracy since the Douglas Adams text-adventure in 1987.
In today’s world, with so many gigantic, million selling, big budget games, it’s easy to forget how difficult it can be for someone to actually sit down and make one of them. Every year, we get dozens and dozens of options to play and enjoy, which for most, is more than enough of a reason…
There’s no doubt Telltale’s The Walking Dead series left a mark in adventure gaming, so it’s no surprise season two is well under way. What’s surprising, though, is that for the first time ever, there will be a downloadable pack bridging both seasons, dubbed The Walking Dead: 400 Days. 400 Days references the first 400…
Fez is a stunning game to look at and a joy to wonder through, but it’s not such a joy to puzzle over.
Crawling through the murky tunnels of the Russian metro system never ceases to terrify. Growls and footsteps echo through the deafening silence as darkness enshrouds the area, keeping you on constant guard. Monsters lurk all over, always stalking you extensively before striking. A flashlight and lighter are your only means of illuminating the shadows, their…
Strike Suit Infinity is a standalone game based on Born Ready Games’ previous game Strike Suit Zero released in January. The original was a story based single-player campaign, this new game instead goes a different route and is a combat focused wave based score attack. The combat and flight mechanics are mostly unchanged since the…
Poker Night 2 is a good sequel, but at the end of the day you’ll be left wishing for something with a little more imagination.
Welcome back yet again to Entertainium’s group discussion of Bioshock Infinite. We’re close to the end now, as we approach the subject of morality and close things off by sharing our final thoughts about the game. Once more: Spoilers, proceed with caution, yadda yadda yadda. You know the drill. Part III: Let’s move on to…
Thomas Was Alone tells a heartfelt tale of friendship. Developed by Mike Bithell (the PlayStation ports handled by Curve Studios), it follows a group of sentient artificial intelligences in the form of quadrilaterals as they attempt to escape – or rather, “emerge” – from their confines. It begins with Thomas, a newly formed AI longing…
Welcome back to our group discussion of Bioshock Infinite. If you missed us last time, fret not! You can find the first part of this article by clicking here. Right now we’re giving the story a minor break, as we move on to talking about Infinite’s gameplay, from the use of Vigors, this game’s version…