You’ll love Mortal Kombat 11 as a fighting game, but it might annoy you in the long run
Mortal Kombat 11 is probably the most approachable the series has ever been, and at the same time it’s also the most annoying.
Mortal Kombat 11 is probably the most approachable the series has ever been, and at the same time it’s also the most annoying.
The Walking Dead: The Final Season marks the end of a journey in many aspects. For its characters, it manages to feel uplifting, although clichéd, and for the studio that brought it up, it bookends its rocky existence with a high mark.
The Division 2 really surprised me. After an initial five or so hours of simply being okay with how it turned out, the later portion of my leveling experience turned out to be a blast.
Devil May Cry V makes a great case for just how well a game can be adapted to be played by a wide range of people, providing a fun experience regardless of skill level.
Trials Rising brings the franchise back to vogue, thanks to a stronger focus on what Trials does best.
If Bioware can work in adding more variety to Anthem, it has the potential to be a blast in the long run. As it currently stands, it’s repetitive and extremely buggy.
Jump Force’s potential is squandered by its boring, practically nonexistent mission design and terrible use of the fan-favorite franchises it includes.
Dirt Rally 2.0 provides one of the most thrilling racing experiences you’re likely to find.
For as tiring as the formula’s starting to get for Far Cry, there’s absolutely no denying that these games can be a whole lot of brainless fun.
Souls-likes walk a fine line. How far do they go to capture the essence of Dark Souls while still making something their own? It’s not an easy task. Games like Salt and Sanctuary answered that by more or less adapting their inspiration onto a two-dimensional plane, while others like Hollow Knight instead used it as…