Triumph and Tragedy aboard KURSK
Although it possesses many admirable qualities, KURSK is ultimately too slow and clunky while getting to the harrowing finale.
Although it possesses many admirable qualities, KURSK is ultimately too slow and clunky while getting to the harrowing finale.
It’s a bummer to think that this is the Darksiders I waited to play for so long.
My most recent run in Mana Spark was easily my best one. My build was as close to perfect as I could hope: I could fire multiple arrows per shot, the cooldown between shots almost nonexistent; my attack power was such that I could kill everything in one or two shots, thanks to my arrows…
Rage in Peace has seemingly one goal, and that is to make you rage quit. To its credit, it is very successful in that endeavour.
Fist of the North Star: Lost Paradise is proof that following a formula just isn’t enough to make a game fun.
It might feel hyperbolic to describe Return of the Obra Dinn as a masterpiece, but it’s the best descriptor I can honestly think of.
SoulCalbur VI is an excellent pickup, especially so for anyone like me, who’s fallen off from the series at a point.
It’s a shame that Achtung! Cthulhu Tactics lacks the oomph and content, because its theme would otherwise make for an extremely exciting game. It’s silly enough to make it for a fun premise, and starting out, Achtung feels like it might be going places, but sadly it never quite takes off.
It’s hard to tell what Deliver Us The Moon is ultimately saying just yet, but the core mystery does provide some good thrills — until it abruptly ends.
I was already impressed by Kingdom Come during my time with it earlier this year for review, and jumping back to it months later didn’t dull that feeling at all.