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God of War is a fantastic reinvention of the series

Eduardo ReboucasApril 20, 2018September 9, 2020019 mins

It’s not easy being a god, and apparently making a game about being one isn’t either. Over the years, the God of War franchise, which started out as one of the landmark franchises for Sony’s consoles and portables, eventually turned stale. After its last entry, 2012’s God of War: Ascension, the franchise went into slumber,…

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Extinction shows promise early on, but fails to follow through

Callum RakestrawApril 19, 2018April 25, 2025011 mins

Extinction is one of those games that should, on paper, work. All the elements are there, and, for a while, it’s great. A bit rough around the edges, but hey — nothing’s perfect, right? Extinction, unfortunately, is ultimately undone by those rough edges. What begins as a solid action game with a good premise soon…

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Swarmlake is a fantastic pick up and play arena shooter

Callum RakestrawApril 9, 2018April 25, 202505 mins

My current high score in Swarmlake is 2,024 points, which amounts to almost 5 minutes of play. That might not seem like much, but for Swarmlake, an arena shooter from Dominique Greishofer (developer of the excellent Refunct), that’s a long time. Swarmlake pits you against an endless horde of foes, testing your ability to survive…

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King and Queen agree: Kingdom Come: Deliverance is an ambitious rhapsody

Eduardo ReboucasApril 7, 2018April 28, 2025021 mins

Kingdom Come: Deliverance is a game that showed lots of promise right from the very first time I checked it out at E3 2016. Even at that point in time, where developer Warhorse Studios was only had a few concept renders to visually show it off, it was clear that Deliverance was a deeply ambitious…

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Save the world in 60 seconds or die trying in Minit

Callum RakestrawApril 3, 2018April 25, 202507 mins

You have only 60 seconds to live. What do you do? How do you spend that brief minute before you die? Perform various odd jobs? Go on a boat ride to a distant island? Wander around an endless desert? Save the world? How about all the above? That’s the idea behind Minit, a series of…

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Secret of Mana HD: The more things change, the more they stay the same

Felicity ChevalierMarch 28, 2018September 9, 202009 mins

The year was 1993. It would be two years until Chrono Trigger would enthrall many gamers with its spell of time traveling adventure and discovery. But a more whimsical fare had just been released. A game that was light and bright and snappy, as were its graphics, gameplay, and soundtrack. Landing a coveted spot on…

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Sunshine, Sarcasm, and Secrets Await in Lego City Undercover

Felicity ChevalierMarch 24, 2018September 9, 202008 mins

Imagine climbing to the top of a tall tower, studded with Lego bricks. Upon finally reaching the top, you find a small Lego pig with wings and immediately hop on and ride it off the tower and into the town square, where a large cannon is conveniently waiting for you to load it in and…

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  • Reviews

Crossing Souls weighs heavy on nostalgia

Eduardo ReboucasMarch 22, 2018April 28, 2025010 mins

… and no, there’s nothing wrong with the Earth’s gravitational pull. Nostalgia has been “in” for a long while now, and it’s no news that games, especially the indie kind, have been shamelessly dipping their toes into it. Be it old movies, books, or even games themselves, the subject of recalling the rose-colored memories of…

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Take your journey to the sea in Pillars of Eternity 2: Deadfire

Eduardo ReboucasMarch 16, 2018September 9, 2020010 mins

Pillars of Eternity was one of the first successful Kickstarter game projects I’ve ever got to play for myself. Headed by industry veterans that had a hand at some of my favorite games that I had played during my school days, such as Baldur’s Gate, the folks at Obsidian certain knew what they were doing…

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  • Reviews

If things aren’t going your way in Iconoclasts, throw a wrench at them

Eduardo ReboucasMarch 15, 2018April 28, 2025013 mins

Iconoclasts sure lives up to its name. As a Metroid/Castlevania Symphony of the Night-inspired game, it’s totally serviceable: you explore a large grid-based map and use new equipment to help unlock new paths that take you further into the world. But it’s the way that it approaches your development that really sets it apart from…

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