Sackboy makes the jump to PC with a solid port

You know what’s good? Platformers. Few things in games satisfy quite like the simple pleasures of jumping around to navigate a space. Sony used to put out a ton of them back in the day, but the output has dried up considerably since then. Sackboy: A Big Adventure was one of the few breaks in that drought and was very good. Now it’s made its way to PC, and the port seems pretty solid. (If you want to know more specifics about why Sackboy is good, you can read my review.)

During play, the game has run smoothly at max settings. (My computer is using a Ryzen 7 3700X processor and a Radeon RX 5700 graphics card, for reference.) Load times are quick, even on a standard hard drive. System requirements recommend installing to an SSD if possible, but I intentionally chose not to to see if there would be any noticeable issues from doing so (there hasn’t). The only issue I’ve run into so far are minor stutters during cutscenes, but they’re infrequent enough to only be a minor annoyance. This port also has all the DualSense functionality enabled, so you can plug one in and get all the fancy features that controller on this version if you have one of those. As far as I can tell, it’s mostly just some light rumble stuff so far than anything particularly noteworthy, so it’s more of a novelty.

While we’re more or less past the times where PC ports of console games would almost always be a huge gamble as to whether they would be good or not, it’s still good to see one come out and perform smoothly, especially as it’s still a relatively new trend for Sony to be porting their games elsewhere. If you passed on Sackboy before because you don’t have a PlayStation, now’s as good a time as any to give it a look.

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