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June 7, 2025
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Overcooked and Distortions were the big winners of Brazil’s BIG Festival 2017

Eduardo ReboucasJuly 3, 2017September 9, 202007 mins

BIG Festival, one of the biggest indie game conventions in Latin America just yesterday. Over the course of a week, fans and enthusiasts were able to come to Centro Cultural São Paulo in downtown São Paulo to check out and play over forty five upcoming and recently released independent games from all over the world,…

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The life of a smuggler is a tough one in SmuggleCraft

Callum RakestrawJune 22, 2017April 25, 202507 mins

Fell off a cliff and died in an explosion. Caught by the cops and executed for crimes I didn’t commit. Eaten by wildlife after surviving a crash. Struck with amnesia, living a peaceful life as a baker. These are a few of the ways my career as a smuggler came to an end in SmuggleCraft….

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Review in progress: The Surge

Eduardo ReboucasJune 5, 2017April 28, 202509 mins

Honestly, I didn’t have any expectations when I took an appointment to see The Surge at E3 last year. Given that Deck 13’s last game, Lords of the Fallen, didn’t really sit well with me, there was little reason that yet another Souls-like game, this time set in a sci-fi world, would garner any attention….

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Bringing it back: Flat Kingdom Paper’s Cut Edition

Eduardo ReboucasMay 12, 2017September 9, 202008 mins

The underlying concept of Flat Kingdom’s gameplay is really neat: you control a character that can’t directly attack enemies, but by changing shapes, it can counter their attacks and defeat them. Unfortunately, due to bad hit detection, confusing art design and unbalanced difficulty, Flat Kingdom never quite takes off. Set in a two dimensional world that’s…

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Breath of the Wild embodies the spirit of exploration

Callum RakestrawApril 16, 2017April 25, 202509 mins

In the time since finishing The Legend of Zelda: Breath of the Wild, I’ve occasionally loaded the game up and just wandered around Hyrule. I’d take a quick survey of where I was and pick a direction to set off in, never using the map to chart my path or scout for any particular destination….

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Surviving the harshness of Rain World

Callum RakestrawApril 3, 2017April 25, 2025010 mins

My time with Rain World has been a series of ups and downs. The early hours were rife with frustration as I stumbled around, struggling to gain any sort of understanding of what I should be doing and where I should be going. Every path I took seemingly led to death. I’d explored the entirety…

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Hollow Knight understands the value of discovery

Callum RakestrawMarch 16, 2017April 25, 2025010 mins

Hollow Knight embodies the sort of excitement and mystery I’ve always wanted out of metroidvania-style games

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Desync is stylish as hell, and just as frustrating

Callum RakestrawMarch 13, 2017April 25, 202508 mins

Just on its aesthetic alone, Desync had me hooked. It drops you into its neon-cyberspace with nary a clue as to where you are or what your purpose here is. Static and interlace effects dance across the screen as you make your way through the hub, grungy synth scoring the scene. It’s a very striking…

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Linelight delivers a calm, elegant puzzle solving experience

Callum RakestrawFebruary 9, 2017April 25, 202506 mins

For a genre that seems tailor made to unwind with, I wouldn’t call most of the puzzle games I’ve played over the years relaxing. Tough, taxing; sometimes frustrating, but ultimately rewarding: those are the words I’d use to generally describe them. I love puzzle games, but they always have a habit of driving me up…

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A Normal Lost Phone grapples with some interesting topics, but falters along the way

Callum RakestrawFebruary 2, 2017April 25, 202508 mins

With how much personal data cell phones carry these days, the thought of losing one is terrifying. There’s a lot of damage one can do with even just a bit of access to someone’s life. With full access? I don’t even want to think about it. A Normal Lost Phone from developer Accidental Queens plays…

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