Despite some failings in its tutorial, Guilty Gear Strive is ultimately a more approachable entry in the series.
Accessibility has become something of a dirty word these days. Instead of being welcomed, it’s met with scorn as fears of “dumbing down” spread. For fighting games especially, a genre built upon layers and layers of depth and complexity, where even the slightest change could upset the balance of the game, it’s a justified concern. […]