There certainly are no limits to gaming if Limitlesssquad has anything to say about it

Shortly after the release of Sekiro: Shadows Die Twice on March 22nd 2019, a discussion developed within the gaming community regarding difficulty and accessibility standards. Many commentators argued that Sekiro, and many From Software games in general, were willfully excluding certain player groups with the difficulty of the games they created, particularly those who suffered…

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The Fine Line of Trial and Error

A few months ago, I played Limbo, Playdead’s gloomy, award-winning platformer. It was going swell at first. Traversal was simple, the atmosphere was appropriately thick with tension and mystery, and the visuals were beautiful. Unfortunately, the game was riddled with nigh-unavoidable “gotcha!” deaths — seemingly scripted death sequences that can’t be dodged without prior knowledge…

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