We sat down with EikotheBlue, a member of the Ori randomizer community, to chat about the appeal of randomizers, their contributions, and Ori in general.
Shortly after the release of Sekiro: Shadows Die Twice on March 22nd 2019, a discussion developed within the gaming community regarding difficulty and accessibility standards. Many commentators argued that Sekiro, and many From Software games in general, were willfully excluding certain player groups with the difficulty of the games they created, particularly those who suffered […]
To Traveller’s Tales’ senior producer Matthew Ellison, the most important aspect to the LEGO games is their accessibility and how creatively they make use of their licenses. I had the opportunity to sit down and chat with him for a few minutes at Brazil Game Show last week, where Warner Bros was showing off the […]
For as popular as local multiplayer games are these days, it feels like the competitive variety far outnumbers the cooperative sort. Space Mace, a small indie studio based out of Minneapolis, Minnesota, feels that the local multiplayer scene could use more cooperative games. The studio has made them their focus, with their first game, Joggernauts, […]
The biggest surprises of this year’s E3 came in form of impromptu interview opportunities that popped up during our appointments at the show. One of these happened when we stopped by Square Enix’s spacious booth for a showing of their JRPGs. Instead of the usual demo and information overload that everyone who writes about games at […]
On Monday, I had the opportunity to speak with the folks at Midboss – Matt Conn, John James, Toni Rocca, and Philip Jones – about their game Read Only Memories, an old-school adventure game set in a cyberpunk-styled San Francisco inspired by games like Snatcher, and a bit about general LGBTQ representation in videogames. Enjoy! [bandcamp […]
When we think about videogame conferences, E3 and the Penny Arcade Expo are usually what comes to mind. Massive booths with loud music and multi-colored lights, huge convention centers packed to the brim with near unnavigable throngs of people, and all the games you could ever want, both big and small, vying for your attention. […]