Darksiders III once more, with Fury
It’s a bummer to think that this is the Darksiders I waited to play for so long.
It’s a bummer to think that this is the Darksiders I waited to play for so long.
My most recent run in Mana Spark was easily my best one. My build was as close to perfect as I could hope: I could fire multiple arrows per shot, the cooldown between shots almost nonexistent; my attack power was such that I could kill everything in one or two shots, thanks to my arrows…
I don’t want to completely write it off, but as it stands, though, Fallout 76 is a game that’s hard to recommend even to die-hard Fallout fans.
Turf Wars sets some potentially cool hooks up for the final chapter in this three-part set of DLCs.
Rage in Peace has seemingly one goal, and that is to make you rage quit. To its credit, it is very successful in that endeavour.
The Heist is decently paced and provides a decent reason to jump back to the game if you’ve dropped it since completing the main story.
Fist of the North Star: Lost Paradise is proof that following a formula just isn’t enough to make a game fun.
It might feel hyperbolic to describe Return of the Obra Dinn as a masterpiece, but it’s the best descriptor I can honestly think of.
Hitman 2 is the franchise’s pinnacle in terms of gameplay and design.
Having a series of increasingly difficult fights would be great and all, but the main deal with The Good, The Bad, and The Augmented is that it gets really repetitive pretty quickly.