
Death of a Wish is more aggressive in part because of its story
A conversation with one of the developers on Death of a Wish about the game, its inspirations, and what makes a good parry.
A conversation with one of the developers on Death of a Wish about the game, its inspirations, and what makes a good parry.
With the inclusion of the original game and a set of new mechanics that slot in naturally, Bit.Trip Rerunner is a stellar example of a remake.
Atlas Fallen’s momentum system is a fantastic idea and works well, but the fights themselves aren’t interesting enough to keep up.
This small metroidvania has some of the best movement you’ll find in a game this year.
Bleak Sword is quick and to the point. Sometimes that’s all you need.
Breath of the Wild was groundbreaking, and Tears of the Kingdom a fantastic follow-up, but there’s only so long the novelty of open worlds can last before fatigue sets in.
The Library of Babel will push your patience to the extreme thanks to its infuriating gameplay quirks
A game centered around parries is never easy to create, and though Strayed Lights is mostly successful, it’s not without flaws.
It’s a bit of a slow start, but once Wall World properly gets underway, it’s an excellent roguelike.
SEASON is a wonderful story about memory, history, and what we leave behind.