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June 19, 2025
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Review in progress: The Surge

Eduardo ReboucasJune 5, 2017April 28, 202509 mins

Honestly, I didn’t have any expectations when I took an appointment to see The Surge at E3 last year. Given that Deck 13’s last game, Lords of the Fallen, didn’t really sit well with me, there was little reason that yet another Souls-like game, this time set in a sci-fi world, would garner any attention….

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Bokida: Heartfelt Reunion Review – Adjusting the contrast

Callum RakestrawJune 1, 2017April 25, 202509 mins

Bokida’s vast, beautiful world is an absolute joy to explore.

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Sniper Elite 4 Review – Clipping across Italia

Eduardo ReboucasMay 27, 2017April 28, 2025015 mins

At war, a sniper’s job is never truly over, and in case of Sniper Elite’s Karl Fairburne, taking out Nazis is the least of his troubles. After clearing the African front by teeth and bullet in Sniper Elite 3, the fourth entry in Rebellion’s venerable groin shooting franchise sees him heading down to the beautiful…

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Thimbleweed Park Review – Feels just like home

Eduardo ReboucasMay 23, 2017April 28, 2025010 mins

Games have tried to play with fourth wall breaking ever since their inception, and for better or for worse, designers have continuously attempted to inject interactivity between characters and players with varies degrees of success over the years. While it would be a disservice to creators Ron Gilbert and Gary Winick to say that their…

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Scanner Sombre Review – In the dark and quiet spaces

Gareth BradingMay 21, 2017September 9, 2020010 mins

Scanner Sombre is a unique experiment, but it could have done with more meat on its bones in order to turn it into a more rounded experience.

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Bringing it back: Flat Kingdom Paper’s Cut Edition

Eduardo ReboucasMay 12, 2017September 9, 202008 mins

The underlying concept of Flat Kingdom’s gameplay is really neat: you control a character that can’t directly attack enemies, but by changing shapes, it can counter their attacks and defeat them. Unfortunately, due to bad hit detection, confusing art design and unbalanced difficulty, Flat Kingdom never quite takes off. Set in a two dimensional world that’s…

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The Disney Afternoon Collection Review – Nostalgia is out to find you

Eduardo ReboucasMay 10, 2017April 28, 202508 mins

Say what you will about how great the Mega Man games are, but in my book, the very best Capcom titles of the NES era were the ones tied to Disney properties. For one, they just happened to make use of some of my favorite cartoons at the time, and boy, they were fun. Who…

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TumbleSeed Review – A rolling good time

Callum RakestrawMay 3, 2017April 25, 202509 mins

Roguelikes aren’t typically the sort of game I think of when I want to play something to unwind to. Their tense nature generally reverses them for something I have to specifically be in the mood to play given how long individual runs in these games last and how crushing defeat inevitably is. TumbleSeed is different….

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Mr. Shifty Review – In the blink of an eye

Callum RakestrawApril 20, 2017April 25, 202507 mins

With so many excellent games coming out these days, it’s tough to decide what to play, let alone devote time to. Feels like most of what I’ve played this year have ended up being large time investments. From the massive open world of Breath of the Wild or the stressful time-management of Persona 5 to…

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Breath of the Wild embodies the spirit of exploration

Callum RakestrawApril 16, 2017April 25, 202509 mins

In the time since finishing The Legend of Zelda: Breath of the Wild, I’ve occasionally loaded the game up and just wandered around Hyrule. I’d take a quick survey of where I was and pick a direction to set off in, never using the map to chart my path or scout for any particular destination….

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