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August 2, 2025
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Thimbleweed Park Review – Feels just like home

Eduardo ReboucasMay 23, 2017April 28, 2025010 mins

Games have tried to play with fourth wall breaking ever since their inception, and for better or for worse, designers have continuously attempted to inject interactivity between characters and players with varies degrees of success over the years. While it would be a disservice to creators Ron Gilbert and Gary Winick to say that their…

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Scanner Sombre Review – In the dark and quiet spaces

Gareth BradingMay 21, 2017September 9, 2020010 mins

Scanner Sombre is a unique experiment, but it could have done with more meat on its bones in order to turn it into a more rounded experience.

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Bringing it back: Flat Kingdom Paper’s Cut Edition

Eduardo ReboucasMay 12, 2017September 9, 202008 mins

The underlying concept of Flat Kingdom’s gameplay is really neat: you control a character that can’t directly attack enemies, but by changing shapes, it can counter their attacks and defeat them. Unfortunately, due to bad hit detection, confusing art design and unbalanced difficulty, Flat Kingdom never quite takes off. Set in a two dimensional world that’s…

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The Disney Afternoon Collection Review – Nostalgia is out to find you

Eduardo ReboucasMay 10, 2017April 28, 202508 mins

Say what you will about how great the Mega Man games are, but in my book, the very best Capcom titles of the NES era were the ones tied to Disney properties. For one, they just happened to make use of some of my favorite cartoons at the time, and boy, they were fun. Who…

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TumbleSeed Review – A rolling good time

Callum RakestrawMay 3, 2017April 25, 202509 mins

Roguelikes aren’t typically the sort of game I think of when I want to play something to unwind to. Their tense nature generally reverses them for something I have to specifically be in the mood to play given how long individual runs in these games last and how crushing defeat inevitably is. TumbleSeed is different….

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Mr. Shifty Review – In the blink of an eye

Callum RakestrawApril 20, 2017April 25, 202507 mins

With so many excellent games coming out these days, it’s tough to decide what to play, let alone devote time to. Feels like most of what I’ve played this year have ended up being large time investments. From the massive open world of Breath of the Wild or the stressful time-management of Persona 5 to…

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Breath of the Wild embodies the spirit of exploration

Callum RakestrawApril 16, 2017April 25, 202509 mins

In the time since finishing The Legend of Zelda: Breath of the Wild, I’ve occasionally loaded the game up and just wandered around Hyrule. I’d take a quick survey of where I was and pick a direction to set off in, never using the map to chart my path or scout for any particular destination….

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Surviving the harshness of Rain World

Callum RakestrawApril 3, 2017April 25, 2025010 mins

My time with Rain World has been a series of ups and downs. The early hours were rife with frustration as I stumbled around, struggling to gain any sort of understanding of what I should be doing and where I should be going. Every path I took seemingly led to death. I’d explored the entirety…

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For Honor Review – Bound by the blade

Eduardo ReboucasMarch 21, 2017April 28, 2025017 mins

For Honor is a rare breed of game. For one, it manages to be incredibly intense without a single gunshot being fired. That’s not to say it saves anyone any slack by avoiding violence; quite the opposite: it makes its home in the chaos of battlefield, no holds barred. For as much as anyone could…

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Hollow Knight understands the value of discovery

Callum RakestrawMarch 16, 2017April 25, 2025010 mins

Hollow Knight embodies the sort of excitement and mystery I’ve always wanted out of metroidvania-style games

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