Swinging and grappling around the world of Kunai is an absolute joy
Excellent platforming and great combat make Kunai a metroidvaina that’s well worth your time.
Excellent platforming and great combat make Kunai a metroidvaina that’s well worth your time.
Virtual reality is finally starting to become a reality. It’s been a dream since gaming began to step into these worlds for ourselves and get our hands dirty slaying some Octoroks, or shooting some aliens. A distant one until Oculus came onto the scene, followed by many competitors like the Vive. However, the price point…
Haven’t played enough of the game to feel comfortable reviewing Gun Monkeys yet (connectivity issues – mine and the game’s own – have been preventing me from finding many games, random or otherwise), but I’ve been itching to write, so… yeah. Impressions! Enjoy. Procedurally-generated maps is a brilliant idea for a multiplayer game. Keeps every…
West of Dead is roguelike dual-stick shooter with a heavy dose of the supernatural that’s quite a looker.
Astro Bot is one of the best platformers released in over a decade, oozing with content and fun scenarios that should appeal to just about every kind of player there is.
This game, swallow you whole. Little shakin’, little tenderizin’, an’ down you go… but at least you get more to do in it this time around.
It’s New Year’s Eve. Usually the end of the year is bittersweet, but it also provides some kind of relief. We made it through another year, now let’s make the next one better, we tell ourselves. The start of a new year always feels like a fresh start of sorts, a chance to wipe the…
It’s worth seeing for the unique setting, but its brevity, lack of character and worldbuilding leave The Plague Doctor of Wippra feeling rather underbaked.
Sixty Four merges an excellent visual style with a solid upgrade path and interesting meta-narrative to provide a satisfyingly addictive time-sink.
Nidhogg was a perfect distillation of local competitive multiplayer games at their best. Where most of its peers focus on four-player mayhem, Nidhogg was more interested in tense one-on-one duels. But even with the lower player count, it was just as tense and thrilling — both to play and to watch — its game of…