Looking at things from a different perspective with Superliminal
While not as impacting as the games that inspired it, Superliminal still manages to bring a lot of unique ideas to the table.
While not as impacting as the games that inspired it, Superliminal still manages to bring a lot of unique ideas to the table.
When it comes to rhythm games, I generally prefer the simpler, more straightforward variety. The more mechanically dense or the more buttons I have to remember to press, the less likely I am to stick with it. A Dance of Fire and Ice is mostly a game that tends to lean on the extreme end…
2019 was an exhausting year. So much so that I’m making this bold claim with a full month still left to go. That’s how writing works! And still, with thirty days still left to go, I’m dead tired. This past year really took it out of me in many different ways, but one thing helped…
I really dig what Chucklefish has done with Wargroove. It manages to be a double-sided coin that serves a painful reminder that it’s been eleven years since a proper sequel to Advance Wars.
What are “non-places”? They’re the spaces we filter through so often that we pay them no mind. Bus stops, parking lots, lobbies, and so on. Places we spent a fair amount of time passing through, but never pay any attention to. Transitory spaces where our minds wander or we distract ourselves with our phones while…
Entertainium Editors Eduardo and Gareth sit down to discuss their thoughts on James Bond’s latest outing, 007 First Light.
Combining two ridiculously different things into a new, better and more delicious product isn’t a common nowadays. In games, developers tend to stick with the tried and true formulas, rarely venturing outside their comfort zone. When they do, though, we usually get the best games. For instance, in the case of Zen Studios, the combination…
You can’t recall how you survived, but do you really want to remember?
When the original PlayStation hit, I was all about the Nintendo 64, so unlike a lot of folks who grew up in the 1990s, my fondest platforming memories lie with the Super Nintendo and Nintendo 64, namely the Super Mario games. Still, I would be lying if I told you I never dabbled with those…
There’s was no shaking the feeling of déjà vu when I first approached CounterSpy at Sony’s booth at E3. It shares the same running and gunning ‘2.5D’ side scrolling mechanics that Shadow Complex featured, but the similarities stood aside for how CounterSpy sets itself apart when the action began and I started playing. CounterSpy is…