Backbone is an excellent adventure game, with a highly memorable setting and superb writing.
After so many years of text adventures languishing in relative obscurity, it’s great to see them start getting more attention thanks to works like 80 Days, Subsurface Circular, and more. Most of the recent examples excelled because of how they used the form in new and fascinating ways to help tell their stories, something that […]
Day of the Tentacle is perhaps the greatest adventure game of all time. It’s been well over twenty years since it made its debut on PC, and since then, the genre has seen its ups and downs, with newer and more modern titles making use of the fundamentals set by golden age Lucasarts and Sierra […]
I could cite countless reasons why I adore Read Only Memories, but the one that sticks out most is that it’s the first adventure games I’ve enjoyed every second of in a long time. That’s in large part because it eschews a lot of the frustrating design elements of its contemporaries, but also because it’s […]
It is a fact not often acknowledged, but H.P. Lovecraft was a truly terrible writer. Not only did he exhibit a poor stylistic form of writing, with sentences as long as half a page, barely any dialogue and using ten words where one would suffice, but his writing can be viewed today as incredibly racist. […]
Moebius: Empire Rising is hinged on the theory states time is in constant loop and that people’s destinies are tied to an infinity of coincidences. Whether or not such theory could actually come to be proved, it does make for a fascinating subject in which Jane Jensen’s latest Kickstarter funded game dives into head first. […]
The episodic model seems to the be steadily becoming the standard for point-and-click adventure games. Ever since Telltale Games practically mastered the craft, all sorts of adventure game makers have been aping the model to varying degrees of success. It’s a tough structure to pull off. One of the latest games to take a crack […]
Imagine a world where humans have wiped themselves out through war, and that they have been gone for so long, that their creations, robots, have built a society of their own and are now making the same mistakes as their masters. Sounds familiar? At first, the concept for Primordia is common ground, but it quickly […]