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What’s the deal with Overwatch’s loot boxes?

Eduardo ReboucasAugust 23, 2017April 28, 202509 mins

After reading through Gareth’s excellent analysis of Hearthstone, I’ve decided to talk about Blizzard’s other hit, Overwatch. Mainly, I wanted to touch upon what bothers me the most about it: the loot boxes. Like a litany of other online multiplayer games, Overwatch “drops” are tied to an acronym whose mention sends shivers down the spine…

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Hearthstone: A great, fundamentally broken game

Gareth BradingAugust 17, 2017April 28, 202507 mins

As 2017 marches through August and into September, Hearthstone has just experienced the launch of its sixth expansion in three years. Since March 2014 when the game originally released, it has been regularly supported with the launch of new cards sets and occasional single-player adventures. I’ve played Hearthstone semi-regularly throughout this time, playing enough games…

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A chat with Space Mace about Joggernauts

Callum RakestrawAugust 11, 2017April 25, 202506 mins

For as popular as local multiplayer games are these days, it feels like the competitive variety far outnumbers the cooperative sort. Space Mace, a small indie studio based out of Minneapolis, Minnesota, feels that the local multiplayer scene could use more cooperative games. The studio has made them their focus, with their first game, Joggernauts,…

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Embers of Mirrim starts off strong, but is ultimately undone by its own mechanics

Callum RakestrawJuly 31, 2017April 25, 202504 mins

Earlier this year when I reviewed Flywrench, I talked about how, despite being unable to finish the game, I still came away from it feeling positive. How it being so difficult that I eventually was physically incapable of meeting its demands would usually leave me frustrated, but instead left me content. It all came down…

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Drifting Lands is a solid shooter that unfortunately dissolves into a numbers game

Callum RakestrawJuly 30, 2017April 25, 202504 mins

Shoot-‘em-ups are often known for being ridiculous, both in difficulty and the sheer chaos that erupts on-screen. That’s largely been the draw of such games, such that an entire sub-genre by the name “bullet-hell” exists. Problem is most of those shooters are too difficult for many folks (myself included, despite how much I enjoy some…

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My personal favorites from BIG Festival 2017

Eduardo ReboucasJuly 4, 2017September 9, 202009 mins

BIG Festival 2017 took place in São Paulo last week, and I was there to check everything out. BIG is always a very fun event to attend because it’s so chill, a stark contrast to all the insanity that usually takes place only a couple of weeks before at E3. Here are a few of…

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Overcooked and Distortions were the big winners of Brazil’s BIG Festival 2017

Eduardo ReboucasJuly 3, 2017September 9, 202004 mins

BIG Festival, one of the biggest indie game conventions in Latin America just yesterday. Over the course of a week, fans and enthusiasts were able to come to Centro Cultural São Paulo in downtown São Paulo to check out and play over forty five upcoming and recently released independent games from all over the world,…

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The life of a smuggler is a tough one in SmuggleCraft

Callum RakestrawJune 22, 2017April 25, 202504 mins

Fell off a cliff and died in an explosion. Caught by the cops and executed for crimes I didn’t commit. Eaten by wildlife after surviving a crash. Struck with amnesia, living a peaceful life as a baker. These are a few of the ways my career as a smuggler came to an end in SmuggleCraft….

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Review in progress: The Surge

Eduardo ReboucasJune 5, 2017April 28, 202505 mins

Honestly, I didn’t have any expectations when I took an appointment to see The Surge at E3 last year. Given that Deck 13’s last game, Lords of the Fallen, didn’t really sit well with me, there was little reason that yet another Souls-like game, this time set in a sci-fi world, would garner any attention….

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Bringing it back: Flat Kingdom Paper’s Cut Edition

Eduardo ReboucasMay 12, 2017September 9, 202004 mins

The underlying concept of Flat Kingdom’s gameplay is really neat: you control a character that can’t directly attack enemies, but by changing shapes, it can counter their attacks and defeat them. Unfortunately, due to bad hit detection, confusing art design and unbalanced difficulty, Flat Kingdom never quite takes off. Set in a two dimensional world that’s…

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