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Absolver is an incredibly unique and rewarding martial arts game

Eduardo ReboucasSeptember 13, 2017September 9, 2020012 mins

Calling Absolver a martial arts Dark Souls would be to do a huge disservice to the incredibly unique experience that French studio Sloclap has crafted. Absolver’s deep combat system is only one of the many elements that make it one of the most fascinating games I’ve played in a long time. Structure-wise, anyone who’s had…

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Mario + Rabbids Kingdom Battle is the next best thing to XCOM on the Switch

Eduardo ReboucasSeptember 11, 2017September 9, 2020013 mins

Mario + Rabbids Kingdom Battle is an excellent game that against all odds manages to be something more than a mere cheap knockoff under the guise of a franchise crossover. Try as the haters think they might, Ubisoft’s infamous Rabbids don’t ruin the overall experience, and regardless of whether or not you’re a fan of…

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Subsurface Circular: Going Underground

Gareth BradingSeptember 5, 2017September 9, 2020012 mins

I’ve always had a secret love of the London Underground. True, the Tube can be ridiculously overcrowded, confusingly laid out and a nightmare for tourists to navigate, but for the canny commuter or regular visitor, the Underground can feel like an old, reassuring friend. The usual familiarity of the stations with their varied designs; the…

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West of Loathing shows a very different and silly side of the Wild West

Eduardo ReboucasAugust 10, 2017September 9, 202009 mins

Never a stranger to less than realistic portrayals of classic moments in history, I was very intrigued by the prospect of playing West of Loathing, a game that by name alone already had me chuckling. Set in a crudely drawn but incredibly charming world of stick figures making a living in the Wild West, you…

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Redeemer is a bloody, merciless brawl of a game

Eduardo ReboucasAugust 1, 2017September 9, 202009 mins

There have been so many overhead isometric action games over the years that it’s easy to lose count and take new releases for granted. Varying wildly in quality, from gems like Diablo 3 to mixed experiences like Dead Nation, I could easily run out of hands counting how many of those I’ve played over the…

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The Surge is a step above Lords of the Fallen, but lacks the refinement of Dark Souls

Eduardo ReboucasJuly 21, 2017April 28, 202507 mins

The Surge is certainly a step above Deck 13’s previous outing Lords of the Fallen, but it still lacks the refinement and balance of From Software’s beloved franchise. It’s clear that Deck 13 really wants to make a really good rendition of Dark Souls to call their own, and as The Surge shows, they’re almost…

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  • Reviews

Prey is a hodgepodge of ideas that ends up being a bland experience

Eduardo ReboucasJuly 19, 2017April 28, 2025016 mins

Prey is a mixed, flawed experience that overreaches for success by borrowing elements from many successful games. Considering its troubled development, that started out years ago as a sequel to an entirely different franchise from 3D Realms that was also called Prey, it’s no surprise that this new and completely unrelated release struggles so much…

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Diablo 3: Rise of the Necromancer Review – A Game of Bones

Felicity ChevalierJuly 6, 2017April 28, 2025012 mins

The old saying, “the more things change, the more they stay the same,” is perhaps a more than fitting description for Diablo 3’s newest character focused expansion pack. First enjoyed in Diablo 2, the necromancer class quickly garnered the nickname, “The General”, due to his ability to summon a rather large army of undead soldiers…

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Sniper Elite 4 Review – Clipping across Italia

Eduardo ReboucasMay 27, 2017April 28, 2025015 mins

At war, a sniper’s job is never truly over, and in case of Sniper Elite’s Karl Fairburne, taking out Nazis is the least of his troubles. After clearing the African front by teeth and bullet in Sniper Elite 3, the fourth entry in Rebellion’s venerable groin shooting franchise sees him heading down to the beautiful…

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Thimbleweed Park Review – Feels just like home

Eduardo ReboucasMay 23, 2017April 28, 2025010 mins

Games have tried to play with fourth wall breaking ever since their inception, and for better or for worse, designers have continuously attempted to inject interactivity between characters and players with varies degrees of success over the years. While it would be a disservice to creators Ron Gilbert and Gary Winick to say that their…

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