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Review in progress: The Surge

Eduardo Reboucas5 June 201728 April 202505 mins

Honestly, I didn’t have any expectations when I took an appointment to see The Surge at E3 last year. Given that Deck 13’s last game, Lords of the Fallen, didn’t really sit well with me, there was little reason that yet another Souls-like game, this time set in a sci-fi world, would garner any attention….

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Bringing it back: Flat Kingdom Paper’s Cut Edition

Eduardo Reboucas12 May 20179 September 202004 mins

The underlying concept of Flat Kingdom’s gameplay is really neat: you control a character that can’t directly attack enemies, but by changing shapes, it can counter their attacks and defeat them. Unfortunately, due to bad hit detection, confusing art design and unbalanced difficulty, Flat Kingdom never quite takes off. Set in a two dimensional world that’s…

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Breath of the Wild embodies the spirit of exploration

Callum Rakestraw16 April 201725 April 202505 mins

In the time since finishing The Legend of Zelda: Breath of the Wild, I’ve occasionally loaded the game up and just wandered around Hyrule. I’d take a quick survey of where I was and pick a direction to set off in, never using the map to chart my path or scout for any particular destination….

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Surviving the harshness of Rain World

Callum Rakestraw3 April 201725 April 202505 mins

My time with Rain World has been a series of ups and downs. The early hours were rife with frustration as I stumbled around, struggling to gain any sort of understanding of what I should be doing and where I should be going. Every path I took seemingly led to death. I’d explored the entirety…

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Hollow Knight understands the value of discovery

Callum Rakestraw16 March 201725 April 202506 mins

Hollow Knight embodies the sort of excitement and mystery I’ve always wanted out of metroidvania-style games

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Desync is stylish as hell, and just as frustrating

Callum Rakestraw13 March 201725 April 202505 mins

Just on its aesthetic alone, Desync had me hooked. It drops you into its neon-cyberspace with nary a clue as to where you are or what your purpose here is. Static and interlace effects dance across the screen as you make your way through the hub, grungy synth scoring the scene. It’s a very striking…

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Linelight delivers a calm, elegant puzzle solving experience

Callum Rakestraw9 February 201725 April 202504 mins

For a genre that seems tailor made to unwind with, I wouldn’t call most of the puzzle games I’ve played over the years relaxing. Tough, taxing; sometimes frustrating, but ultimately rewarding: those are the words I’d use to generally describe them. I love puzzle games, but they always have a habit of driving me up…

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A Normal Lost Phone grapples with some interesting topics, but falters along the way

Callum Rakestraw2 February 201725 April 202504 mins

With how much personal data cell phones carry these days, the thought of losing one is terrifying. There’s a lot of damage one can do with even just a bit of access to someone’s life. With full access? I don’t even want to think about it. A Normal Lost Phone from developer Accidental Queens plays…

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Traipse About a Beautiful Parkour Playground in Refunct

Callum Rakestraw13 January 201725 April 202502 mins

Refunct is one of those perfect examples of a pleasant surprise. I came across it by pure chance during the Steam Winter sale. Saw it was cheap (less than a dollar at the time) and that the reviews were good, so I figured it was worth a shot. Plus, it described itself as a “peaceful,…

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Gareth’s Top Games of 2016

Gareth Brading2 January 20179 September 202006 mins

2016. There’s nothing to be said that hasn’t already been said, and I don’t want to drag down what should be a celebration of the year in video games. But the fact is 2016 wasn’t pleasant, to put it mildly. Thankfully, what was generally a disastrous year for the world was actually a rather good…

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