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June 20, 2025
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Neofeud: Do Androids Dream of a Fulfilling Future?

Gareth BradingSeptember 20, 2017September 17, 202009 mins

The path for humanity into the future is looking increasingly uncertain in 2017. Numerous events, from the financial crisis, the rise of automation, global warming to the election of a certain so-called President, brought about a strong sense that the world is not heading in a great direction. Neofeud takes this bad path to one…

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Death Squared is an excellent Switch pick up and play puzzler

Eduardo ReboucasSeptember 19, 2017September 9, 202005 mins

Out of the host of games that I got to check out during BIG Festival in July, Death Squared was easily the one that caused the strongest emotional response. That emotion was bewilderment, with a pinch of rage. It’s a really clever puzzle game that makes fantastic use of dual analog controls as you keep…

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Tooth and Tail is a more approachable take on real-time strategy

Callum RakestrawSeptember 17, 2017April 25, 202508 mins

Anytime a game comes along that purports to take an otherwise complex and inaccessible genre and make it more welcoming toward newcomers, I’m usually at least somewhat interested. Anything that can make games more widely accessible is always a good thing, especially when it applies to genres that traditional have a high barrier to entry….

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Absolver is an incredibly unique and rewarding martial arts game

Eduardo ReboucasSeptember 13, 2017September 9, 2020012 mins

Calling Absolver a martial arts Dark Souls would be to do a huge disservice to the incredibly unique experience that French studio Sloclap has crafted. Absolver’s deep combat system is only one of the many elements that make it one of the most fascinating games I’ve played in a long time. Structure-wise, anyone who’s had…

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Mario + Rabbids Kingdom Battle is the next best thing to XCOM on the Switch

Eduardo ReboucasSeptember 11, 2017September 9, 2020013 mins

Mario + Rabbids Kingdom Battle is an excellent game that against all odds manages to be something more than a mere cheap knockoff under the guise of a franchise crossover. Try as the haters think they might, Ubisoft’s infamous Rabbids don’t ruin the overall experience, and regardless of whether or not you’re a fan of…

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Subsurface Circular: Going Underground

Gareth BradingSeptember 5, 2017September 9, 2020012 mins

I’ve always had a secret love of the London Underground. True, the Tube can be ridiculously overcrowded, confusingly laid out and a nightmare for tourists to navigate, but for the canny commuter or regular visitor, the Underground can feel like an old, reassuring friend. The usual familiarity of the stations with their varied designs; the…

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Let’s talk about Tacoma

Entertainium StaffAugust 30, 2017September 9, 2020025 mins

Tacoma, the latest walk-‘em-up game from Fullbright, the makers of the critically acclaimed Gone Home, is out now. Callum and Gareth have played it, and we decided to debrief in order to share our thoughts on the experience. Be warned; we will talk about everything in the game, so there will be spoilers galore! Gareth:…

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Nidhogg 2 is more Nidhogg, and that’s all it needed to be

Callum RakestrawAugust 24, 2017April 25, 202508 mins

Nidhogg was a perfect distillation of local competitive multiplayer games at their best. Where most of its peers focus on four-player mayhem, Nidhogg was more interested in tense one-on-one duels. But even with the lower player count, it was just as tense and thrilling — both to play and to watch — its game of…

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What’s the deal with Overwatch’s loot boxes?

Eduardo ReboucasAugust 23, 2017April 28, 2025018 mins

After reading through Gareth’s excellent analysis of Hearthstone, I’ve decided to talk about Blizzard’s other hit, Overwatch. Mainly, I wanted to touch upon what bothers me the most about it: the loot boxes. Like a litany of other online multiplayer games, Overwatch “drops” are tied to an acronym whose mention sends shivers down the spine…

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Graceful Explosion Machine is a graceful, explosive shooter

Callum RakestrawAugust 18, 2017April 25, 202507 mins

For as popular as side-scrolling shooters are, it’s tough to pull them off well. Not so much the basics, but the finer points — the feel, the difficulty curve, the action itself. It’s easy to make one that has strong fundamentals, but doesn’t quite nail the fine tuning. Graceful Explosion Machine, from developer Vertex Pop,…

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