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Review: Deathbound has great ideas but messy execution

Callum RakestrawAugust 11, 2024April 25, 202508 mins

A party-based Souls-like is an inventive idea, but Deathbound can’t meet its lofty ambitions.

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Review: Thymesia rejects one of the core tenets of Souls-likes

Callum RakestrawSeptember 15, 2022April 25, 2025012 mins

A Souls-like without stamina seems antithetical to the entire genre, but in Thymesia’s case, it works.

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E3 2021: Sands of Aura is a “Souls-lite” set in a world covered in sand

Callum RakestrawJune 14, 2021April 25, 2025010 mins

Chashu Entertainment’s take on Souls-style games is showing promise.

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Review: Never Say Die in Gods Will Fall

Gareth BradingFebruary 15, 2021February 14, 202108 mins

If you’ve the patience of a saint to be at the whim of the gods, Gods Will Fall is your kind of game.

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Review: Hellpoint’s lack of direction is exciting – for a time

Callum RakestrawAugust 14, 2020April 25, 2025012 mins

Aimless exploration can only sustain Hellpoint for so long without ample plot development to keep you going.

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Sinner’s got a strong hook, but is sometimes too punishing for its own good

Callum RakestrawFebruary 19, 2019April 25, 202509 mins

Souls-likes walk a fine line. How far do they go to capture the essence of Dark Souls while still making something their own? It’s not an easy task. Games like Salt and Sanctuary answered that by more or less adapting their inspiration onto a two-dimensional plane, while others like Hollow Knight instead used it as…

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