For as much as it might object, Judgment is still a Yakuza game through and through
Yagami’s adventures take him from one end of Kamurocho to the other and then back again in one of the best stories out of the series.
Yagami’s adventures take him from one end of Kamurocho to the other and then back again in one of the best stories out of the series.
Chashu Entertainment’s take on Souls-style games is showing promise.
The more experienced and patient of strategy fans are sure to enjoy the newest entry in one of Japan’s longest-running gaming franchises, but newcomers might struggle to get into it due to its deep learning curve and conspicuously limited tutorials.
Larian Studios’ Baldur’s Gate 3 is a bold take on the legendary series based on the D&D property; a massive effort that is definitely not perfect, and that’s what makes it so compelling.
When the original PlayStation hit, I was all about the Nintendo 64, so unlike a lot of folks who grew up in the 1990s, my fondest platforming memories lie with the Super Nintendo and Nintendo 64, namely the Super Mario games. Still, I would be lying if I told you I never dabbled with those…
It’s really hard to separate the Yakuza series from my personal history with videogames. What began with a curious look at a weird Japanese game a college friend of mine brought to campus one day eventually spanned over a decade of playing its numerous sequels and prequel, and now it’s come so far as having…
Easily one of the most striking experiences of 2024, Mullet MadJack is the epitome of a no frills fun time playing games.
It’s my yearly tradition to make sure I stop by Natsume’s booth at E3, and 2016 was no different. Their lineup included a few returning favorites, as well as a title I haven’t had the opportunity to play during its original run on the classic consoles. There’s something for everyone coming out, simply put. My…
Contra: Rogue Corps may in fact turn out to be a pretty good game, but for what I played at E3, it just didn’t feel like Contra.
Life is random. Why should our games be so predictable?