Review: Like the base game, Neva: Prologue is very much worth a look
Its short length doesn’t give it much room to be more than another sample of Neva, but spending more time in its gorgeous world and hanging with a cute wolf sounds like a good time
Its short length doesn’t give it much room to be more than another sample of Neva, but spending more time in its gorgeous world and hanging with a cute wolf sounds like a good time
Gareth looks back at the original Call of Duty title which started the behemoth franchise.
In every From Software game there’s a moment where things click. In Demon’s Souls, Dark Souls, and Bloodborne, those moments were vague: a series of successes and failures that steadily taught me how to play. In Sekiro: Shadows Die Twice, I still recall the exact moment everything clicked. His name was Genichiro. Genichiro is the…
Two Point Campus is a nicely satisfying, funny management game, and a gentle evolution on its predecessor.
The mind-bending third-person shooter Control is finally approaching release after years in development, and developer Remedy Entertainment’s just released a trailer for the game during Gamescom, which is happening this week in Cologne, Germany. Along with it, 505 Games have also announced that they’re setting up a special live stream in commemoration of the launch…
Monster Hunter Wilds is a beast of a game filled with incredible hunts and beautiful environments to explore… if your computer can handle its state at launch.
Baby Steps puts you in a weird situation you’ll have to struggle to walk out of. Quite literally.
SEASON is a wonderful story about memory, history, and what we leave behind.
The move to a new venue didn’t slow down Brazil’s Independent Games Festival 2019, which took place in Sao Paulo’s busy financial district’s Paulista Avenue, down at Club Homs last week. As usual, BIG Festival was free to enter and open to the public, where crowds gathered to see the independent games that were competing…
Tunche is a fun brawler that would’ve been a lot more fun if it weren’t so bogged down by unnecessarily wordy NPCs and annoying gameplay mechanics.