Review: Deathbound has great ideas but messy execution
A party-based Souls-like is an inventive idea, but Deathbound can’t meet its lofty ambitions.
A party-based Souls-like is an inventive idea, but Deathbound can’t meet its lofty ambitions.
A Souls-like without stamina seems antithetical to the entire genre, but in Thymesia’s case, it works.
Chashu Entertainment’s take on Souls-style games is showing promise.
If you’ve the patience of a saint to be at the whim of the gods, Gods Will Fall is your kind of game.
Aimless exploration can only sustain Hellpoint for so long without ample plot development to keep you going.
Souls-likes walk a fine line. How far do they go to capture the essence of Dark Souls while still making something their own? It’s not an easy task. Games like Salt and Sanctuary answered that by more or less adapting their inspiration onto a two-dimensional plane, while others like Hollow Knight instead used it as…