Neo Cab ponders what an automated future will look like
Neo Cab has many great stories to tell, and plenty of questions about automation and labor.
Neo Cab has many great stories to tell, and plenty of questions about automation and labor.
The Steam Next Fest demo gives a great look at Ground Zero’s basic gameplay and setting, leaving plenty to be hopeful about the final release.
Avast ye landlubbers! There’s enough pirate booty in Skull and Bones to fill the coffers of the entire Spanish Armada.
Nostalgia comes to mind whenever anyone mentions Constructor, a humorous team-based construction game released during the late 1990s on PC. Aside from SimCity, it was one of my most played city planners of the time. I’ve heard little of it since then, so it came to a surprise when I was approached for an appointment…
There’s no better time to jump into The Legend of Heroes than now as Trails in the Sky 1st Chapter, as the name suggests, is a reinvention of its opening story. And what an excellent remake it is!
After a somewhat disappointing outing in episode 4, Agent 47 disembarks in the USA for one of the best missions in the current season of Hitman. Set in a militia camp somewhere in the mountain ranges of Colorado, it’s our bald friend’s mission to take down not only one, two, or three, but four different targets,…
Back at E3 I said Capsule Force was some of the most fun I’ve had with a local multiplayer game. For as much of that was born of out of the circumstances – the atmosphere, the people – I still stand by that statement. Developed by Klobit Games, Capsule Force pits two teams of two…
When you wish upon a star, would you wish for a remake of your childhood’s favorite videogames? Besides my awful Disney pun, writing this review up is a fair opportunity to ask how far nostalgia can carry a game. As I was playing Castle of Illusion Starring Mickey Mouse HD, the remake to one of…
Agent 47 has had it rough over the years. Rougher than any genetically-engineered professional assassin could ever come to expect. Missions have taken him just about everywhere in the world, almost everyone he has ever met either tried to kill him or was supposed to be offed as a contract and now, in Hitman: Absolution,…
Life is random. Why should our games be so predictable?