Review: Thymesia rejects one of the core tenets of Souls-likes
A Souls-like without stamina seems antithetical to the entire genre, but in Thymesia’s case, it works.
A Souls-like without stamina seems antithetical to the entire genre, but in Thymesia’s case, it works.
Kirby’s newest party game is good for quick play sessions, but might not hold your attention in the long run.
Losses can have incredible gains if you play your cards right.
There’s something to Ground Divers, but I can’t quite figure out what I’m doing wrong.
Screen-filling attacks and huge momentum swings define the latest from Arc System Works and Eighting.
Scamming the rich and powerful? Always a good time.
It’s a compelling pitch that Loot River successfully delivers on.
Tunic appears simple and straightforward on the surface, but it’s the many mysteries it contains within that make it stand out.
When it comes to rhythm games, I generally prefer the simpler, more straightforward variety. The more mechanically dense or the more buttons I have to remember to press, the less likely I am to stick with it. A Dance of Fire and Ice is mostly a game that tends to lean on the extreme end…