Building back better in the 14th century with Going Medieval
This new colony sim genre is in early access and a long way from completion, but displays enough potential to bring a lot of fans of the genre on board – newcomers, not so much.
This new colony sim genre is in early access and a long way from completion, but displays enough potential to bring a lot of fans of the genre on board – newcomers, not so much.
In Fading Afternoon, you are indeed getting too old for this shit.
Phantom Spark’s time trials are as pleasing as they are exciting.
Shoot-‘em-ups are often known for being ridiculous, both in difficulty and the sheer chaos that erupts on-screen. That’s largely been the draw of such games, such that an entire sub-genre by the name “bullet-hell” exists. Problem is most of those shooters are too difficult for many folks (myself included, despite how much I enjoy some…
Ask anyone who’s played a ton of videogames what one of the worst kinds of levels are and most will probably respond with underwater segments. For whatever reason, few games manage to make the act of swimming enjoyable. Whether its awkward controls, poor level design, or some combination thereof, they seldom turn out well. Abzu…
Middle-Earth: Shadow of Mordor was easily one of the best games of 2014. It was a fresh take on the concept of open world, not only introducing one of the coolest character development mechanic in the Nemesis system, also combining some of the best elements of other games into one hell of a Lord of…
Days Gone is a perfect example of how restraint should be a vital aspect to keep in mind when designing a videogame.
Will of the Wisps treads a lot of familiar ground, but it also builds on its predecessor in a lot of key areas.
Potion Permit is a charming and easygoing game that goes a little beyond what its premise might have you assume.
Do Not Feed the Monkeys 2099 skews rather too close to simply redoing the original game again but in a futuristic setting.